WFR - f.a.q
Please we get alot of Questions
if you have one that is not listed
here
please e-mail WFR FAQ
with your Question ?
- What is WFR?
- How is it played?
- How do I join?
- How do I send in orders?
- When are orders due in?
- What happens if I don't send in orders?
- What if I go away on holiday?
- What do I do with injured players?
- Do I have to select my team in the players designated position?
- My player says he's a halfback, but I know he's a center, shall I tell someone?
- What is the 10% rule?
- I don't like my players ratings, what can I do about it?
- Why is it important to fill in the team orders page correctly?
- None of the strategies seem to work, what do I do?
- How does temperament work?
- My formguide says my player is rated 3, but the column further along says he's rated a 2, why is this?
- A player in my team has retired from all rugby in real life or has been banned for Drug use do I have to do anything?
What is WFR ?
WFR stands for World Fantasy Rugby developed by Kevin Hare (Rabbit007), it is the premier fantasy rugby competition on the internet featuring live broadcasts, full length match reports, regular team reports via the news group, statistics and a form guide for your team updated each week. The unique thing about WFR that seperates it from any other rugby fantasy competition is that a player you picked is YOUR player, no one else may select or use that player unless they are good enough to play for their national side. If this is so, don't worry, your players health and form will not be affected. He is still acknowledged as coming from your team.
How is
it played?
Orders are sent in each week by coaches who can select options such
as: "Use Fullback", "Use Forwards", and a few more
to dictate where the attack will focus from. They also have to choose
whether to play an "Open" running style game, a "Tight"
more controlled game or somewhere in between. Your goal kicker should
have a good kicking rating, and your captain can either be a cool calming
influence (with a high temperament rating), or a hot head willing to
try anything (with a low temperament rating). A captains temperament
can work both ways, depending on whether you want your team to be adventurous
or controlled. Internationals are also a regular feature, as well as
a Knock Out Cup competition and a Challenge Shield which works in much
the same way as the Ranfurly Shield competition works in NZ rugby.
How do I join?
Follow the link
to be added to the waiting list for a team to become free or another
conference to start. WFR is very popular so ensure you get your name
down early to improve your chances of getting a team.
How do I send
in orders?
You will recieve a Personalised Team orders Page .The URL will be sent
to you when accepted as a Team Owner.
When are orders
due in?
Orders for club games are officially due in on Friday night 2359 NZ
time. If you live in another part of the world just check the team orders
page, the time when orders are due in your part of the world are there!
However, the competition can work a lot more efficiently if everyone
sends in orders as soon as they receive their form guides. That way
more games can be played which is good for everyone. If you have a problem
sending in orders due to time constraints please get in touch with the
WFR Executive, it only has to be a short message telling them so. International
match orders are due as soon as Rabbit posts instructions to the news
group for the particular teams involved to send through orders. Please
do not send in orders for internationals until they are asked for.
What happens if
I don't send in orders?
Every week you don't send in orders you get a strike down the bottom
of your form guide. Orders not sent in for four weeks will lead to you
been sacked and your team put up for adoption. Every time you don't
send in orders your previous weeks orders will be used.
What if I go away
on holiday?
If you let Rabbit the gamemaster know this, you can arrange with him
for orders to be used while you are away, and changes to be made in
case of injuries, you won't receive any strikes for this.
What do I do with
injured players?
If a player has been injured, or has picked up enough minor niggles
along the way to force their health below 70%, it is a good idea to
rest them completely so they can fully recover to their original state
or there abouts. If you don't rest these players, the WFR executive
will and choose a plyer from your squad similar to the vacent position
to play. A player with any health value 70% and higher is able to play.
Do I have to select
my team in the players designated position?
The only rule as far as player positions go is that you must not play
forwards in the backline, or backs in the forward pack. This is to preserve
realism, it is highly unrealistic that Jannie de Beers would ever play
prop, or Norm Hewitt will ever play fullback. If you still choose to
do this you will incur a 10% penalty on that players form which is a
tough penalty as form recovers slower than health. You can however play
a player who is a back anywhere in the backline, and a player who is
a forward anywhere in forward pack. You might think that Filo TiaTia
might play lock better than Robin Brooke, so put him there, that's fine."
:-)
My player says
he's a halfback, but I know he's a center, shall I tell someone?
It doesn't really matter, you can play him anywhere in the backline,
forget what his preferred position says, there are a lot of players
in the WFR database and sometimes we get their postions wrong.
What is the
10% rule?
As mentioned above, if you play a forward in the backline and a back
in the forward pack you will incur a 10% penalty on that player, and
you may also receive a warning from the WFR Executive. If you continue
this practice the Gamemaster may choose himself to re-shuffle your team
for you, it is at his discretion. The only time you will ever not incur
this penalty is if because of injury there is NO other forward or back
in your squad to take the injured players place.
I don't like
my players ratings, what can I do about it?
If you think that a player you have selcted is rated poorly just train
him up. Every training point is worth $100,000 so if you don't like
their ratings and have spare salary cap space at the start of the season,
inform Rabbit that you wish to do this. Training points can only be
handed out two points per season, and no player can be trained above
a 5. If you are just unhappy that a player is rated so low, there is
nothing you can do except wait until next season so you can release
them. Sometimes you can pick up a player whose ratings don't live up
to his name, just like some players don't live up to their expectations.
Why is it important
to fill in the team orders page correctly?
It is important that you fill out all the details on the team orders
page correctly so that the gamemaster knows exactly what to key in when
running your teams game. It's no good if you haven't filled in your
e-mail address because how does the gamemaster know it's you that has
sent these orders in? Filling in the team orders page correctly also
helps WFR run more smoothly.
None of the
strategies seem to work, what do I do?
Stick at it, and may be do a bit of research on the team you are due
to play next. Look for their weaknesses and where their best players
play to try and figure out where their weak points could be. Also check
their previous games to see if any key injuries occured. There is no
"super strat" that is the one which will work all the time,
it all depends on how good your team is and how that strat will work
on your opponent.
How does temperament
work?
Temperament is a two-edged sword. A high (or disciplined) temperament
will make it less likely for penalties to be awarded against you, but
a low (or hot-headed) temperament will give you a big defensive bonus.
Low temperament will also increase the number of handling errors your
team makes.
My formguide
says my player is rated 3, but the column further along says he's rated
a 2, why is this?
The column to the far right of your form guide indicates players CURRENT
Attack, Defence, Kicking, and Temperament value. If your player is unhelthy
(ie around 75%, and out of form, ie 60%) you can expect this CRT value
to be lower than the players original values. This is because health
and form affect the skills of your player life they do in real life.
The bonus is that if you have a fully healthy player (100%) and an in-form
player (125%) these values will go up and your player will add a more
valuable contribution to your team than they originally might have.
A player in
my team has retired from all rugby in real life or has inccured a ban
or MAJOR Injury preventing him playing Rugby Union for a long period
do I have to do anything?
Yes, it is your duty to inform the WFR executive that a player in your
team has retired in real life. This will remove the player from your
team, but will also open up the player pool for you to choose a replacement
player to boost your squad back up to 30 players. Also if a player has
received a ban for breaking IRB Rules and is Banned from Rugby his suspension
shall also be imposed in WFR meaning that he must be replaced ASAP and
this also applies to a player receiving an injury which puts him out
of action for 4 weeks or more. In the event this happens when he returns
your WFR Club gets first refusal on re signing him.






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